Guide to Guild Participation Events (GE & GBG)
Guild participation events – what are they, and what’s in them for me?
There are three main regular events that involve guild participation. They are:
Of these, I’ll not be discussing GvG at all considering it’s only possible to access via the PC so is therefore quite restrictive to many players.
I’ll be discussing the other two in detail, in terms of the basics of how to play, what you get out of taking part, how the guild benefits, and what this means for everyone at the end of the day.
Guild Expeditions first, as they’ve been around the longest.
These happen on a weekly basis, starting at 8am Tuesday morning and finishing 8am the following Monday (GMT) – so they run for 6 days and give 1 day’s rest. They’re time-restrictive in the sense that each attempt at progression costs a token, which build up at a rate of one per hour, to a total of 8. Additional tokens can be bought for medals or diamonds, although the price of medals grows exponentially the more you buy, and I would never recommend spending diamonds on additional tokens when they accumulate naturally every hour. So under normal circumstances, you’ll only be able attempt eight progressions at a time (failed attempts do count).
Here's a breakdown of the Guild Expedition map:
- The GE level you’re currently on. There are four levels, each progressively harder. If you click on this, it will show you which levels have been unlocked.
- The number of attempts you have remaining. This will naturally accumulate at a rate of one per hour, up to a soft cap of 8. If you get a reward giving you extra turns, these will be added even if they take you higher than the soft cap, although they won’t be visible – you’ll simply do a few rounds without the tokens appearing to decrease. Clicking on the + will bring you to a menu where you can buy more attempts for either medals or diamonds. I don’t recommend doing either, unless you have opened all your city expansions and have no further need for medals.
- The Guild Championship ranking, showing you where your guild is in comparison to the other guilds you’re competing against. Clicking this will show you a menu of the other guilds and your placement in relation to them. The bars of progress represent the percentage amount that everyone in the guild has completed. Therefore, if it’s at 50%, it means that on average, every single person in the guild has done half of the GE. If one person in a small guild does none, this can have a huge effect on this percentage. Guilds in the top three positions will get additional rewards at the end of the week. (Note: For the purposes of the Guild Championship, 100% is considered up to the end of level 3. Level 4 is considered optional).
- This bar shows the progress towards earning the next level of Guild Power points. Clicking on it will open the Contribution menu, which has two tabs – Overview, and Contribution. Overview will give a breakdown of your total points earned, the whole guild points earned, how much Guild Power this converts into, and your rank within the guild. The Contribution tab shows a more detailed breakdown of your rank within your guild. Keep in mind that the contributed points here are based on two things – how many encounters you pass, and what level you are. A higher Age player will earn far more points than someone in the lower Ages, even if the latter player completes far more encounters.
- Hovering over the Guild Reward crown will give a brief breakdown of how much Guild Power has been earned so far, and how much reaching the next level (on the green progression bar up the top) will reward.
- This icon is only relevant if you have a Temple of Relics GB in your city. If you do, you’ve opened up access to the ‘Relic Hunt’ feature, which will randomly proc either Silver, Gold, or Jade Relics somewhere on to the map. If one has appeared, this icon will light up in these colours, otherwise it will be grey.
- A Gold Relic has appeared, and will give one of several rewards once clicked on.
The GE field is set out as a path through a landscape with various nodes, each either being a challenge or a reward for defeating said challenge. Some are noticeably larger (and harder) than others, and have greater rewards as a result. You progress through the landscape by either winning fights or successfully completing negotiations. Fights are straightforward and are something that I imagine everyone’s familiar with at this point. But I’ll give a brief overview of negotiations for anyone who’s not attempted them yet. There’s a separate article on How to Negotiate, for those who want a more in-depth look.
In a negotiation you’ll be faced with five people who all want a particular resource. This can include any type of goods from your current age, goods from your previous age, coins, supplies, or – at the highest level – medals. This list of possible goods that they’re wanting will be displayed when you click on the first button that says ‘Select Resource’. Make your selections, and once all five are filled you’ll be able to pay these to the five people and find out whether you gave them what they wanted.
If the box lights up green, you made that person happy and don’t have to do any more with them. If the box is yellow, the resource inside is something that someone wants, but not the person you gave it to. And if it’s red, it’s something that no one wants and will be removed from the list of possible resources to use.
Using logic, you can usually work out where the resources belong within the three attempts you’re allowed, although this does get considerably more challenging at higher levels where there’s lots of resources to choose from. There is a tavern buff you can buy to give you an additional attempt. Once you get a decent amount of tavern silver saved, and if you’re progressing past level 1 of the GE, I personally feel this is a good investment as it can save you a lot of resources.
There are four levels of GE map, each with identical layouts of 16 challenge nodes each, four of which are major points that are more of a challenge. Keeping in mind that we can only ever complete eight attempts at a time, without buying more attempts or hitting extra turn rewards, so it helps to pace yourself and do a bit every day if you want to hit the higher levels in GE.
INDIVIDUAL REWARDS FOR GE:
So, now we get to the meat of the subject, what’s in it for me? Why spend a bunch of resources and/or troops just to move along a map?
As mentioned, each of the challenge nodes are followed by reward chests. They follow a particular pattern of type of reward, but generally speaking the rewards will usually be coins, supplies, blueprints, troops (including Rogues or Champions) goods (both past and current level), Forge Points, buildings (some potentially Premium level, as well as ones you can only get in GE), and even diamonds. You may also get additional tokens which allow you to progress further on the map.
These rewards build up quite substantially if you zoom through GE, and speaking for myself I find I don’t need any troop buildings in my city because I get enough for my needs just by doing GE. This has saved a *lot* of room in my city, and allowed me to focus on goods production, which in turn allows me to get higher in GE, which gives better rewards, etc…
Additionally, there’s one significant way you can boost your rewards in GE, and that’s to get a Temple of Relics (ToR) Great Building. These give a percentage chance to discover a random extra reward – called ‘Relics’ – that appear somewhere on the GE map, either of silver, gold, or jade quality.
Silver Relics give 25 goods, 20 Forge Points, 2 blueprints, 5 troops, or a Relic-specific building that gives happiness.
Gold relics give 200 goods, 100 Forge points, 10 Rogues, a small medal package, or two special buildings (one that boosts your city’s defence, and the other that produces coins and goods).
Jade Relics are the rarest, and they give Renovation Kits, One Up Kits, Store Building boxes, or one of three special buildings, all of which are rather good (the Fountain of Youth which is just like a Wishing Well, the Terrace Farm which can give up to 5 Forge Points daily, and the Sacred Sky Watch, which is similar to a Shrine of Knowledge for coins and a Forge Point daily).
So if you’re interested in GE, a Temple of Relics would probably be a good investment.
GUILD REWARDS FROM GE:
On top of the personal rewards, each win also contributes an amount to guild power, which may be multiplied if the overall guild performance is high. Guild power goes towards our guild level, and the higher level we are as a guild, the more benefits everyone gets.
To give an example:
A level 44 guild gets 5 Forge Points daily, as well as a 22% reduction in time taken to heal and recruit troops, and a reduction of coin and supply cost of all buildings of 11%. To put that in perspective, a production building in my Progressive Age city on another world costs 200K coins and 100K supplies, so the guild discount adds up to a lot of savings very quickly.
So increasing guild power is in everyone’s interests.
These are a relatively new feature only brought in at the end of 2019, but everyone’s starting to find their feet with them after a frenetic first few seasons. The actual mechanics of progressing are very similar to GEs, with either fighting or negotiations being the options, and both work in exactly the same way.
But instead of progressing along an individual linear path, you choose a zone on a map and your fight/negotiation contributes towards a group total within that particular zone. When the required total of ‘battle points’ is reached for that zone, we’ll gain control over it and start accumulating victory points – which are used to measure our progress against other guilds.
Because it’s non-linear, it does require a bit more coordination to be effective, as it’s far better to have everyone working on the same zone instead of being spread out everywhere. We have a dedicated Battleground thread where we highlight our next target sectors, and we ask that everyone check that thread before heading into the Battleground.
GBGs run for two weeks, with 11 days of activity and 3 day’s rest. Unlike GEs, you’re not limited in how many attempts you can make by hourly regenerating tokens. Instead, there’s a feature called ‘attrition’ that kicks in whenever you complete a successful fight or negotiation. At a certain level of attrition, the fights and negotiations will get harder, and harder again, until it gets to the point where it’s illogical or too difficult to continue. Attrition is reset every night at midnight (GMT), so you’ll be able to start afresh each day. For that reason, it’s a much better strategy to do a small amount each day rather than trying to get through a large amount all at once.
INDIVIDUAL REWARDS FROM GBG:
As with GE, there are substantial personal rewards to be had in BGs. Randomly, after a successful fight or negotiation, a message will pop up saying that you’ve received a reward. These can be troops, goods, Forge Points, diamonds, or fragments of a building called the Statue of Honor, which is very worthwhile to build and level up (6 FPs a day at level 5). You can have as many of these Statue of Honor buildings as you want, so they can potentially become a fantastic source of Forge Points, twice as good as Shrines of Knowledge.
The amount of each type of reward you get is based on what League your guild is in. For example, we were getting 2 Forge Points as a reward in Copper League, but it’s 5 Forge Points in Gold, and 7 in Platinum. The other rewards are similarly increased.
Additionally, at the end of each BG season, players will also receive a box of fragments of the Statue of Honor building. The amount will depend on your League and where the guild ranks against other guilds, but it should be somewhere between 30 and 50 fragments, if we’re in Gold League. There are significant advantages to building a Statue of Honour and upgrading it as soon as you have enough fragments, which should be every 2-4 GBG seasons.
Currently there’s no Great Building that gives additional rewards in BGs, like the Temple of Relics does in GEs, nor is there any tavern buff to buy additional attempts within negotiations, although there is the option of spending diamonds (which I wouldn’t recommend under normal circumstances). However, on the flip side, it appears that the count of possible resources to choose from in the negotiations only ever gets up to six options, which is a lot lower than the higher levels of GE, so it all balances out in the end.
GUILD REWARDS OF GBG:
As with GE, the BGs give a significant boost to guild power, as demonstrated from us jumping from level 0 to halfway through level 9 after our first BG season. The amount that we’re currently getting from GBG is approximately ten times that of GE, so the Guild Battlegrounds are by far the best source of points for our guild.
The take-away from this is that whichever way we build up guild power, it’s worth doing as it translates directly into substantial benefits for all guild members, as well as providing individual rewards along the way that will be of immediate value in your cities.